//Additional Objectives - adds 20% to experience if achieved, removed 20% if failed//
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//Generic first lines of Secondary objective.//
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For this mission your team is assigned a secondary objective.
If you achieve the secondary objective your agents will gain additional combat experience; fail and your team will be penalized.
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//Time//
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You only have *1 minutes to achieve the mission objectives.
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Mission Time Limit: *1 minutes
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//Ammo recovery//
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You must find ammunition for the *2, whilst engaged in this mission.
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Recover *2 Ammunition
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//*1 is a time value, *2 are weapon names//
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//Specimen recovery INITIATE//
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Your team must recover an INITIATE at this mission site to advance our R&D efforts.
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//Specimen recovery SATYR//
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Your team must recover a SATYR at this mission site to advance our R&D efforts.
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//Specimen recovery KINDRED//
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Your team must recover a KINDRED at this mission site to advance our R&D efforts.
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//Specimen recovery SPAWN//
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Your team must recover a SPAWN at this mission site to advance our R&D efforts.
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//Specimen recovery TITAN//
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Your team must recover a TITAN at this mission site to advance our R&D efforts.
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//Stealth - measured by number of enemies not engaged in combat//
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You are required to avoid unnecessary conflict with enemy forces whilst engaged in this mission.
For each combat situation you enter you will be penalized.
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Rules of Engagement - Stealth
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//Weapons - No Explosives - not in those primaries that NEED explosives//
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We are setting rules of Engagement for this mission.
Your team must not use any explosive devices to complete the mission.
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Rules of Engagement - No Explosives
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//Collateral Damage - only in city and avoid cars/trucks/Brood bits destroyed//
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Your team must avoid unnecessary collateral damage in the pursuit of the completion of this mission.
Do not destroy any vehicles or enemy structures.
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Rules of Engagement - Collateral Damage
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//Video Beacon - only when VB's are developed and Stage 2 or later, *4 from NetworktextII - 50% more EP's for this one....//
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We need some video footage of active Brood creatures to advance our understanding of their behavior.
You must deploy a Video Beacon - supplied - to monitor *4. Position the Beacon and lure the creature to it, activate the beacon and observe the creature to accomplish the objective.
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//Set up mine field, *5 is a number of mines 4/6/8, depending on level//
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This area has strategic significance for the enemy; they use it as a supply route. Your team must deploy a mine field in the area.
Take the *5 mines and position them around the selected location, marked with a flare. Deploy all the mines unobserved to successfully complete the mission.